

Posing a character with images that can bend becomes as easy as just positioning the bones. When the bones move, the vertices move with them and the mesh is deformed automatically.

Weights often called "skinning" allow individual vertices in a mesh to be attached to different bones. The graph editor defines bezier curves for interpolation between keys, allowing for much more life-like movement. The dopesheet is at the heart of animating. Spine is dedicated to 2D animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games. We believe creating great animation requires not only powerful software, but a powerful workflow.
